Namespace QuickStart

Classes

BigScreen

BigScreen class represent the BigScreen application which create a session in Lobby Service.

After User behaviour has finish initializing AuthController, set this gameobject to active to create a session.

Client

Client represent the client application (usually running on mobile device).

After BigScreen has finish creating a session, set this gameobject to active to start client connection.

EntityExample

This class shows usage of the EntityManager.

User

This class shows usage of the user management. !:AuthController.InitAsync should be called before access to rest of the platform.

Call !:AuthController.LoginWithEmailAsync to login as registered user.

Enums

ActorNetworkID

Actor is part of the game which host logic specific to a game. ActorNetworkID defines messages for bigscreen and client to communicate with the actor. Below are messages for the example showdown actor.