Namespace QuickStart
Classes
BigScreen
BigScreen class represent the BigScreen application which create a session in Lobby Service.
After User behaviour has finish initializing AuthController, set this gameobject to active to create a session.
Client
Client represent the client application (usually running on mobile device).
After BigScreen has finish creating a session, set this gameobject to active to start client connection.
EntityExample
This class shows usage of the EntityManager.
User
This class shows usage of the user management.
!:AuthController.InitAsync
should be called before access to rest of the platform.
Call !:AuthController.LoginWithEmailAsync
to login as registered user.
Enums
ActorNetworkID
Actor is part of the game which host logic specific to a game. ActorNetworkID defines messages for bigscreen and client to communicate with the actor. Below are messages for the example showdown actor.