Namespace QuickStart
Classes
BigScreen
BigScreen class represent the BigScreen application which create a session in Lobby Service.
After User behaviour has finish initializing AuthController, set this gameobject to active to create a session.
Client
Client represent the client application (usually running on mobile device).
After BigScreen has finish creating a session, set this gameobject to active to start client connection.
EntityExample
This class shows usage of the EntityManager.
User
This class shows usage of the user management.
Always call !:AuthController.InitAsync
first to intialize before access to rest of the platform.
This also restored user from playerpref which may be registered or guest user.
Use !:AuthController.LoginStatusChanged
to see the login result.
A login user is a registered timeplay account. A logout user is a guest user, which has restricted access but still has some access to the platform.
Enums
ActorNetworkID
Actor is part of the game which host logic specific to a game. ActorNetworkID defines messages for bigscreen and client to communicate with the actor. Below are messages for the example showdown actor.