Quick Start

Shows the minimum code required to connect BigScreen, actor, and client.

This sample use scripts from both BigScreen and Client. This is convinent to test end-to-end communication. In practice, BigScreen and Client will be running on different devices.

  • Open QuickStart.scene.
  • Start Play Mode.
  • User gameobject is active and obtains a guest user token.
  • Set BigScreen gameobject to active to create a new session.
  • Once the session is created, set Client gameobject to active to start a client connection.
  • The Client script get the join code directly from BigScreenManager. This is purely for convinence.
  • Clone more Client gameobject to simulate additional clients.
  • Set Entity gameobject to active to initialize EntityManager. However, this scene does not trigger any EntityManager features at this point.

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