Quick Start
Shows the minimum code required to connect BigScreen, actor, and client.
This sample use scripts from both BigScreen and Client. This is convinent to test end-to-end communication. In practice, BigScreen and Client will be running on different devices.
- Open QuickStart.scene.
- Start Play Mode.
- User gameobject is active and obtains a guest user token.
- Set BigScreen gameobject to active to create a new session.
- Once the session is created, set Client gameobject to active to start a client connection.
- The Client script get the join code directly from BigScreenManager. This is purely for convinence.
- Clone more Client gameobject to simulate additional clients.
- Set Entity gameobject to active to initialize EntityManager. However, this scene does not trigger any EntityManager features at this point.
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